Medal of Honor: Frontline (2002) - MobyGames (2024)

Medal of Honor: Frontline (2002) - MobyGames (1)

Medal of Honor: Frontline (2002) - MobyGames (2)

aka: MOHF, Medal of Honor: En Première Ligne

Moby ID: 6826

  • Overview
  • Credits
  • Reviews
  • Covers
  • Screenshots
  • Videos
  • Promos
  • Trivia
  • Specs
  • Releases
  • Patches
  • Prices
  • Forum
  • Contribute
Released
May 29, 2002 on PlayStation 2
Credits
346 people
Releases by Date (by platform)
  • 2002 (PlayStation 2)
  • 2002 (Xbox)
  • 2002 (GameCube)
Publishers
  • Electronic Arts, Inc.
Developers
  • Electronic Arts Los Angeles
Moby Score

7.3

#9,184 of 25.6K
Critics
83% (35)
Players
(83)
Review Ranking
  • #198 on PlayStation 2
  • #201 on GameCube
  • #392 on Xbox
Collected By
218 players
Genre
Action
Perspective
1st-person
Gameplay
Shooter
Interface
Direct control
Setting
Europe
Historical events
World War II
Narrative
War
Misc
Regional differences

PlayStation 2 Specs

ESRB Rating
Teen
Media Type
DVD-ROM
Number of Offline Players
1 Player
[ view all 17 specs ]

Note: We may earn an affiliate commission on purchases made via eBay, Amazon and GOG links (prices updated 9/29 10:39 PM )

Conversion (official)

  • Medal of Honor: Frontline (2011)

Included in

  • Escape 03 (2003)
  • Medal of Honor Collection (2007)
  • Medal of Honor: Complete Collection (2007)
  • (2006)

See Also

  • Medal of Honor: Frontline (2011 on PlayStation 3)

Description official descriptions

In Medal of Honor: Frontline, you play as Lt. Jimmy Patterson, a member of a special forces team.

As a soldier during WW2, you must complete various missions and objectives. You will take part in the D-Day invasion of Normandy, seize the Nijmegen Bridge, infiltrate a weapons facility, sabotage a German U-Boat and more.

You will have access to historically accurate weapons and equipment, such as pistols, rifles, and explosives.

Parts of the game will have you working alongside other soldiers, which adds to the overall experience. Some missions require you to use stealth, where you must pose as a Nazi and show identification without giving yourself away.

Spellings

  • メダルオブオナー史上最大の作戦 - Japanese spelling

Groups +

  • EA Most Wanted releases
  • Medal of Honor series
  • Nintendo Player's Choice releases
  • PlayStation 2 Greatest Hits releases
  • PlayStation 2 Platinum Range releases
  • Setting: Military Submarine / U-Boat
  • Symphonic Orchestra: Northwest Sinfonia
  • Xbox Classics releases
  • Xbox Platinum Hits releases

Screenshots

Promos

Videos

Add Trailer or Gameplay Video +1 point

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (PlayStation 2 version)

346 People (255 developers, 91 thanks) · View all

Lead Designer
  • Christopher Cross
Lead Engineer
  • Marshall Robin
Art Director
  • Dmitri Ellingson
Lead Animator
  • Sunil Thankamushy
Lead Sound Designer
  • Erik Kraber
Lead Artist
  • David Prout
Lead Character Modeller
  • Thom Ang
AI Lead
  • Douglas Muir
Test Lead
  • Damon Tripodi
Concept Artist
  • Matt Hall
Associate Lead Designer
  • Eric Church
Producer
  • Scott J. Langteau
Associate Producer
  • John H. Garcia Shelton
D-Day Producer
  • Brady Bell
Senior Producer
  • Tarrnie Williams
Executive Producer
  • Rick Giolito
Development Director
  • Brett Close
Localisation Producer
  • Amy Bennett
Designers
  • Brady Bell
  • John Castro
  • John Harris
  • Lynn Henson
  • Greg Hillegas
  • David C. Nash
  • Tony A. Rowe
[ full credits ]

Reviews

Critics

Average score: 83% (based on 35 ratings)

Players

Average score: 3.3 out of 5 (based on 83 ratings with 6 reviews)

Whow, actually a good one in the series.

The Good
I couldn't compare it to the Xbox or GameCube versions, but the graphic in this game is tip-top perfect for such a game. They actually did a really fine Medal of Honor game with no silly things such as undead knights like in Underground, or five bazooka shots to destroy a single Panzer like in Allied Assault. This game has very nice balance in missions, enemies, and objectives, but due to timeline it is set to, it may appear as a bit short in which case you can only impatiently wait for Rising Sun. When I first experienced attention given to Medal of Honor: Underground, I thought w00t, this is incredible. No doubt you'll be even more pleasantly surprised with Medal of Honor: Frontline, from visual achievements to character movements and artificial intelligence of your opponents.

Something which I most appreciate ingame is a dedication to details. That may be just something you can spot in here. For example the way how D-Day mission starts, with all the feeling of a war, bullets flying, explosions randomly shaking grounds, and you panickally trying to reach the trenches for desperate safety. Or when you parachute down in Holland and one of your team members ends up stuck on the windmill, and while calling you for help german sniper mows him down. Or when enemy soldier is near a staircase and you shoot him, he doesn't just fall back down but rolls all the way down with proper thumps and bumps, and that sort of details really add a lot to the atmosphere and a feeling you didn't just throw away your money for something patched up quickly due to former glory of its predecessors.

Weapon arsenal isn't that rich, you you can equally use allied and axis arsenal of weapons making it ad to variety and comparisson. It is really such a pleasure being at the distance and just using your sniper rifle to eliminate the threat, but usually, when you have sniper, so does the Wehrmacht. Aside from variety of enemies and different uniforms, not much of the vehicles are used in the game, except some Panzers and a few trucks and cars here and there. Character physics is nicely recorded and seeing someone running towards you and catching one of your bullets making him fly and roll towards you really makes you just like this game more and more.

Music is extremely well done in this game. The one in MOHU was fine and quite good for PSX, but this one is really creating a great soundtrack, although it doesn't give a feeling like there are more than couple of tracks altogether.

The Bad
Sometimes collision recognition is making some big errors, like when I shoot at enemy soldier who is two steps in front of me, reloading his weapons, and he appears intact. Usually, when enemies are reloading weapons, you can get them just as well as if they're shooting, but guess sometimes an occasional bug like this happens. On the other hand, sometimes these kind of bugs are intentional. For example, you have a clear sniper shot and yet you cannot harm an enemy soldier unless you first activate something that will destroy half of surrounding and then you'll be able to finish what you started. Sort of silly.

Also, one of the msot annoying things in game is allied AI. Your comrades are as stupid as they could possibly be, rushing sometimes ahead, getting surrounded by 3 or 4 enemy soldiers and it's really like extremely annoying seeing them so stupid. More to the fact that they cannot die, and they immediately get up when shot to death. Might be the fact of the easy level, or it just might be the fact to compensate on their incredibly stupid AI, wouldn't know. Also, there were occasional mistakes when some allied soldier surprised me and I blew his head off by a mistake, but guess what... his head was intact, only thing that flew away was his helmet. Tsk tsk tsk....

The Bottom Line
The whole game setting is set in the missions from 1944 ahead, or, from D-Day forward. Missions are extremely well done, very versatile, ranging from extraction to beaches pinned down by german bunkers, running streets of Paris, being onboard german U-Boat, wreaking havoc upon enemy shipyards, shooting on the speeding armored train, stealing prototype aircraft, and more. They are well done, and very interesting, no doubt about it.

This is the first WWII shooter that has none of Id crap such as supernatural something, or monsters just to boost up the atmosphere into imperfection, nope, this is WWII to the finest. And I really can't wait to get my hands on Medal of Honor: Rising Sun. More to the fact I hope there'll be some prerendered cinematics in the game, and not just movies taken from that war. Plus, it does seem tempting to see things up front from the eastern line of war, don't remember if any game had that so far. So, heads up, and hope Rising Sun won't have any supernatural dragons or anything to fight against.

This is a fine game, no silly robot and undead things like MOHU, and no monsterish gibberish like Wolfenstein. It is a World War II and nothing else. Something that should've been made long time ago if it wouldn't be for influence of Id Software which really are incapable of making a good game. hat down for the graphical achievements they accomplish but that doesn't make them good game developers. They should've sticked to making horror gibberish E-movies instead, they're just holding back the whole gaming industry by attracting masses to play such craps. I mean, after seeing the RTCW and how great that game could be if only they didn't add that supernatural crap, man, they have so much potential and they continue to waste it all the time. And not only that, their wasted potential influences other companies to make crappy FPS games. They could've probably done better games than Half-Life or Deus Ex if they set their minds onto it, but no, they just like to stick to "I make crap, and we're proud of it!" phrase. Tsk tsk tsk.... Finally, Frontline is a game that won't give you any craps aside from some minor lacks here and there, it is a game which has begin and an end, and doesn't try to be anything but what we're expecting it to be, a WWII FPS.

PlayStation 2 · by MAT (241267) · 2012

Excellent war game that help paved the way.

The Good
The first time I saw Frontline on a shelf at Blockbuster I was a little curious, after seeing so many articles about the PC versions and the original PSone games, I was intrigued that a newer console version was released. I knew that it wouldn't be as good as the PC version, but still I was pleasantly surprised.

To start of the graphics are phenomenal for that time, even though they are a bit dated now. The tracers from gunfire, the dirt and mud from mortar rounds impacting, grenade blasts, rock chipping around you, it really does convey that you are in a war zone. Also the texturing and the lighting are pretty damn impressive too, even to this day I'm still impressed how well this game looked back then.

The controls take a little bit to get used to, but luckily they are easy to learn and once you get them down pat, it's not a problem. The music is great as well, each level's music fits and certain situations can get your blood pumping.

The choice of weapons really help the game along, from pistols, grenades, machine guns and rifles (my personal favorite is the Springfield 03) and the plentiful ammo and health refills in some of the easier modes can make the game bearable, especially when you are ambushed which happens from time to time.

The variety of levels are a plus too, from storming the beaches of Normandy to a U-Boat even, there's no lack of variety. Two of my favorites is the mission in the Netherlands and the Nijmegen Bridge where the sniper rifle is present. It's really fun to use it and pick off Germans especially the ones running, it's always fun to watch them flip backwards or shooting them off of the Nijmegen Bridge.

In short, this game really does have a lot to offer.

The Bad
Well, a few things did bother me, one was the physics of the NPCs, it's a shame they couldn't incorporate some kind of rag doll effects instead of the preset animations. It's not really a drawback, just a personal preference, however it can be fun too at times, especially if you use the sniper rifle to shoot out an enemies knee having them fall face down and shoot through the top of their head (what can I say, I love to do sadistic things at times). I do wish though that vehicles could have been implemented, you can use fixed machine guns from time to time, but it would have been nice to use a tank, a half-track, shoot from a plane or something. To me that was a major disappointment.

Now the lack of blood doesn't bother me, in fact I think that is what gave the game a kind of charm, the thing that bothered me was the storming of the beaches. Now bear in mind, I know that the technology was a bit limited back then, but I was expecting something along the caliber of Saving Private Ryan with dead bodies strewn across the beach especially after the boat capsizes and you can see men get shot through the water, similar to the movie. Sadly though, you only get a few dead bodies, now true there is a lot of chaos with mortar rounds and machine gun nests bearing down on you which helps it along and distracts you from the lack of bodies.

Also along the lines, the game doesn't have that feel of realism that the modern war games have, instead this one has a pure sense of going commando. Now true some missions you have some help and run with a squad at times, but infiltrating a U-boat in a crate, taking out basically an entire division at a dock, sabotaging a armored train or even breaking into a top secret Nazi facility. This game is a bit more fiction, but still it has it's charm, it just doesn't have that sense of realism storyline-wise that the modern day games have.

The Bottom Line
In the end, Frontlines is still pretty damn impressive to this day, now true compared to the newer games (next-gen not withstanding), especially the Call of Duty games it really doesn't match up that well. Still, Frontlines came along at the perfect time and helped pave the way for the future Medal of Honor and Call of Duty titles on the consoles.

So if you have never experienced this game at least give it a shot, odds are you can find it cheap at any local video store especially now with the declining of the PS2 on the horizon, it'll be pretty cheap, but you will still get your money's worth.

PlayStation 2 · by Big John WV (26946) · 2009

A decent FPS on the PS2, but could've ironed out some issues.

The Good
+ Customisable controls
+ Excellent presentation
+ Great soundtrack
+ Adequate graphics

The Bad
- Clunky, stiff controls
- Some cryptic mission objectives
- Unstable framerate
- Finicky hit detection

The Bottom Line
Presentation: 90/100
The introduction is excellent, as well as that the first level is a part of D-Day, and can sometimes feel like as if you are part of the battle.

Graphics: 80/100
The graphics are adequate, as well as much of the level designs, but the framerate can sometimes drop if the action gets very hectic.

Audio: 87/100
The gunshots are realistic, and the voice-acting is passable. But what stands out in the sound department is the excellent soundtrack. This game also supports Dolby Surround.

Controls: 55/100
Medal of Honor: Frontline is a decent game, but could've been better if the developers ironed out some control issues. The controls is one of them; while having the ability to customise almost any button is a great idea, but being forced to use an imprecise aiming sensitivity is not, turning and looking can be either too slow or too fast, and also there's no auto-aiming or a sensitivity adjuster to remedy this issue. To add insult to the injury, you have to be pinpoint accurate, and aiming in general is stiff and unfriendly. The controls is a mixed bag with no auto-aiming, and with the imprecise aiming which is compensated by customisable controls.

Difficulty: Easy but technically frustrating
The game on easy is generally very easy, while hard is fairly difficult, especially when you're fidgeting around with the aiming. Getting shot is not as easy to tell as it was in the previous games; in the original Medal of Honor, the screen would violently shake, indicating that you're taking damage, but here, the screen makes a small screen jerk that's almost unnoticeable.

Gameplay: 80/100
The main gameplay is great, but leaves room for improvement. The AI is adequate, the level designs are good, but there are certain issues in gameplay, such as how it's sometime hard to tell if you are taking damage or not. While that there's no blood anywhere in the game, the enemies sure like to put a show to their rather long death animations, but it can turn redundant as some animations can become delayed. The rate of fire for most weapons are reasonable (eg. Colt .45, MP40), but some are questionable (Silenced Pistol).

Overall: 79/100
Medal of Honor: Frontline is a decent game, but its weaknesses, such as the crippled control can affect the gameplay. If you can overlook these flaws, you'll have a lot of fun with the game.

Score: 79/100

PlayStation 2 · by Deleted (167) · 2014

[ View all 6 player reviews ]

Discussion

Subject By Date
XBOX credits piltdown_man (253915) Mar 23, 2016

Trivia

Enigma machine

During the second mission of chapter two, "Storm in the Port", you are on a German U-Boat and have to steal any information you can and sabotage the boat. However, the level contains a bonus objective that is not told to you by the game. You can find a German Enigma Machine, and by pressing the action button can take the machine's codes and complete the bonus objective, and earn a medal for the action.

The German Enigma coding machine was not fictitious. It was in fact real. The Enigma was an encryption and cipher machine that the Germans used most famously in WWII. The system of encryption for the Enigma was extremely complex, and only through operator error, procedural error, or captured codebooks (a.k.a cipher) could the Allies decipher the messages. As a result, the Enigma's codebooks and secrets were extremely well-guarded. The simple fact that you can walk up to the machine and steal the codebook is questionable in the game, though such a feat certainly would have been awarded.

There is also the matter of historical accuracy. During WWII, only 15 cipher books had been captured, and the Americans and Canadians had one each. The rest were performed by the British. As well, the Naval Enigma cipher was actually captured by a British boarding crew on the U-110, not a single American soldier.

Besides the historical background, the little objective is also a reference to the WWII movie U-571. The plot of the movie details an American naval crew attempting to capture the Naval Enigma cipher aboard the U-Boat U-571. This movie is also just as historically inaccurate as the game, which suggests, perhaps, that it was even the basis for which the objective was based on.

Another funny reference is that in the cheat menu, the typewriter you enter in cheats on is actually the Enigma itself.

German version

In Germany, the game had to be pulled from the shelves and all the covers had to be reprinted, because there was a swastika on the back cover and Nazi symbols aren't allowed in (or on) games there. For the same reason all Nazi flags in the game were replaced. Additionally all level statistics (except time and overall evaluation) were removed, the cutscenes using historical film material were re-cut and all words like "Nazi", "Hitler" or "Führer" were avoided during localization. A detailed list of changes can be found on schnittberichte.com (German).

Nazis

All of the Nazis speak real German. If you go to the cheat menu, and turn on subtitles, you can see what they say if you sneak up on them unnoticed. Some of the conversations they have are quite humorous, and can be pretty long as well.

References

Several of the chapters in the game are actually modeled off of famous WWII movies and novels.

The first and most obvious one is the "D-Day" mission, modeling its missions, plot, and setting to the movie Saving Private Ryan. Besides the entire plot and completely recreated setting, several elements are borrowed from the movie, including the hopeless abandonment on the beach, the frantic bunker gunfire, shelling, and storming the seawall.

Chapter two, "Storm in the Port" also takes its setting from Saving Private Ryan. The first mission is a reenactment of the climax of the movie, where you must fight through the broken wreckage of a French town to help the Allies in their struggle against advancing Axis soldiers and tanks. The second part of the chapter, storming the German U-Boat pen, also models quite a bit of its scenery and costume design off of cliche German submarine movies.

It makes sense that the game would borrow heavily from Saving Private Ryan; Steven Spielberg directed the movie, and also had a major part in the production of the game.

Another one of these chapters in the game is titled "Several Bridges Too Far". This is an homage to the WWII 1970's book and movie A Bridge Too Far. The plot of the book and movie detailed Operation Market Garden, the failed Allied attempt to break through German lines at Arnhem in the occupied Netherlands.

In an reenactment, the chapter in the game puts you on the front lines of Operation Market Garden. The missions take you through the war-swept city of Arnhem, where you actually rendezvous with the men trapped behind enemy lines in Nazi occupied Netherlands. Throughout the chapter, you even meet most of the characters that are portrayed in the movie.

Information also contributed byMatt Neueboom

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings and price history! (when applicable)

Related Games

2 Games: Medal of Honor / Medal of Honor: Underground
Released 2002 on PlayStation

Medal of Honor
Released 2010 on Windows, Xbox 360, PlayStation 3

Medal of Honor: Underground
Released 2000 on PlayStation, 2002 on Game Boy Advance, 2009 on PSP...


Released 2006 on PlayStation 2

Medal of Honor: Infiltrator
Released 2003 on Game Boy Advance

Medal of Honor: Rising Sun
Released 2003 on PlayStation 2, Xbox, GameCube

Medal of Honor: European Assault
Released 2005 on PlayStation 2, Xbox, GameCube

Medal of Honor: Allied Assault - Deluxe Edition
Released 2003 on Windows, Macintosh

Medal of Honor: Vanguard
Released 2007 on PlayStation 2, Wii

Related Sites +

Identifiers +

  • MobyGames ID: 6826
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

  • Ad Blurb (+1 point)
  • Alternate Title (+1 point)
  • Correction (+1 point)
  • Critic Review (+½ point)
  • Group (+¼ point)
  • Product Code (+¼ point)
  • Related Site (+1 point)
  • Release info (+1 point)
  • Relation (+½ point)
  • Tech Spec (+1 point)
  • Trivia (+1 point)
  • Video (+1 point)

Contributors to this Entry

Game added by JPaterson.

GameCube, Xbox added by Kartanym.

Additional contributors: MAT, Istari, Indra was here, Jeanne, Patrick Bregger, Plok.

Game added June 27, 2002. Last modified November 6, 2024.

Medal of Honor: Frontline (2002) - MobyGames (2024)
Top Articles
Latest Posts
Recommended Articles
Article information

Author: Virgilio Hermann JD

Last Updated:

Views: 5972

Rating: 4 / 5 (61 voted)

Reviews: 92% of readers found this page helpful

Author information

Name: Virgilio Hermann JD

Birthday: 1997-12-21

Address: 6946 Schoen Cove, Sipesshire, MO 55944

Phone: +3763365785260

Job: Accounting Engineer

Hobby: Web surfing, Rafting, Dowsing, Stand-up comedy, Ghost hunting, Swimming, Amateur radio

Introduction: My name is Virgilio Hermann JD, I am a fine, gifted, beautiful, encouraging, kind, talented, zealous person who loves writing and wants to share my knowledge and understanding with you.